Ambiguous sexuality aside, some fans like to focus on Ike's more endearing and compassionate side, while others like to focus on Ike's manliness, especially in Radiant Dawn. Broken Base: There is something of one over how to view and respect Ike's character.Hard Mode adds Fog of War, but all that really does is increase your chances of accidentally killing Makalov. Chapter 14 is as simple as sending your army along two paths and taking enemies as they come, with the only threats being the Feral Ones at the end and the boss. Breather Level: Chapter 14, for being very straightforward compared to Chapters 13 (defense mission that requires you to fight raven Laguz on boat maps and think more strategically than usual, especially if you want all the treasure and you want to recruit an extremely frail NPC) and 15 (desert map in which you fight Laguz).While many love her for her design and being a decent Mage, others dislike how one-note her personality is (most of her interactions are jokes about her being a Big Eater) and feel it sticks out like a sore thumb in a cast full of Hidden Depths. Ilyana, for both games but it started here.This is more directed towards his Radiant Dawn counterpart, but it occasionally bleeds into this game. Others take issue with his softening in Radiant Dawn and dislike the amount of Ho Yay he has with Ike, believing it to be pandering to a specific crowd to the expense of others. Some fans love him for his cold and snarky personality, his tragic backstory, and the amount of Ho Yay he has with Ike, seeing it as valuable LGBT+ coded representation. He doesn't change much come the sequel, so anything that's said to him here can be applied to his sequel self. His not-so-horrible gameplay data also makes this camp tolerate him more and think that the hatred against him are just overblown. But the other half of the fandom thinks that he's actually a refreshing character, a recruitable character who's a rather realistic portrayal of an unrepentant asshole gambler, so he's not a typical goody two shoes (or secretly is) and also think he's kind of a Love to Hate character that just happens to be recruitable. It's very easy to hate him and treat him as The Scrappy because he is an unrepentant scumbag. "Congregation of Ambition" is an excellent final map theme, one that also ends up serving as the map theme for the final chapter of Book V of Fire Emblem Heroes and also fits that chapter quite nicely.Of course, the recruitment theme, and Oliver's theme.Path of Radiance starts with a rather short one, but it sets the mood for game perfectly. The game starts with a great Opening Theme.Awesome Music: Some of the best music in the Fire Emblem franchise comes from this game.One of the reasons the Branded are considered a wasted plot is because of the much needed nuance they would add if they were ever mentioned outside of support conversations. Anvilicious: The game is not subtle with its anti-racism message.A completely different story on Hard and Maniac, though, where he can move 10 spaces and gains a second form after defeat. Despite this, Ashnard isn't that difficult to finish off in one turn with all three of these units attacking him in the same turn, especially with these latter three's relatively high damage against him. Ashnard on Normal and Easy doesn't move from his spot, and can be taken down only by Ike, Ena or Nasir (whichever one you got from fighting the Black Knight), and any of the 3 new units of your choice (Tibarn, Naesala or Griffca).It's really too bad, since Petrine can actually be a fairly serious threat if properly equipped. It makes for a somewhat disappointing boss fight. Petrine's not actually that weak overall, but her Magic stat is low and she comes equipped with a Magic Lance that isn't all that good to begin with.Dragons can't do ranged attacks in Path of Radiance, which sucks for Ena as she can be easily pounded into the ground with Thunder magic.
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